SKILLS (not limited to)
Strong understanding of the principles of cinematography including composition, use of lenses,
and positioning and moving the camera to clearly show a strong and dynamic visual.
Strong ability in visual story telling with a good understanding of editing.
Advanced ability in all areas of 3D production, including animation, rigging,
dynamics, particles, texturing, and modeling.
Strong ability to take direction and work independently.
Experience in leading a team.
Experience in designing pipelines for games, commercials, and feature films.
Commercials, TV, and feature film experience.


VANGUARD ANIMATION 'Space Chimps'
Layout Artist 03/05/2007 to Present
Enhance the story through cinematic layout of shots.
Create rough pre-visualization models and environments to facilitate animatic work.
Collaborate with editorial dept. to incorporate animation into the production reel.
Complete technical and aesthetic changes that occur after rough.


DISNEY FEATURE ANIMATION 'Meet the Robinsons'
Layout Artist 7/2006 to 03/2006
Responsible for planning shots, visualizing the story, and maintaining continuity among shots.
Responsible for creating animatic interpretation of the story reel while incorporating vision of the director.
Working with the existing storyboards, recreate and or enhance story through cinematic layout of shots.


DREAMWORKS ANIMATION 'Father of the Pride'
Layout Artist 10/2003 to 1/2004 ~ 5/2004 to 7/2004
Worked directly with the directors and producers to provide rough animation and layouts for overseas studio.


ZOIC STUDIOS
Animator 04/2004 to 5/2004
Animated characters for Electronic Arts Def Jam Vendetta and NBA Live trailer that was shown at E3.


DIGITAL DOMAIN 'Stealth'
Pre-visualization 02/2004 To 04/2004
Worked with supervisors and editors to create alternative shots for director to review.
Enhance previs shots from storyboards by adding elements such as effects and explosions.


Sony Computer Entertainment 'The Darkest Faerie'
Cinematic Character Rigger 7/2003 to 09/2003
Rigged game characters for game cinematics.
Created blend shapes for characters used in facial animation.


ReelFX
Various Roles/ 3d Artist 04/2002 to 06/2003
Spy Troops animated feature -VFX Supervisor, animator, rigger, and modler.
Spy Kids 2 feature - Lead rigger, animator, lighter and shader creating
Created content for various commercials


Freelance Artist
3d Artist 03/2001 To 04/2002
Layout Supervisor - Major Damage Animated short.
Animator - Sponge Bob Square Pants 3D console game.
3d Artist - G.I. Joe VS. Cobra commercial


HumanCode/Sapient
Animator 01/2000 to 03/2001
Animator - Disney Dinsaur video game.
Animator - Barbie Pet Rescue video game.
Character Rigger - Smart and Big educational project


Nortel Networks
Network Engineer 1988 to 1999
Responsible for all areas or LAN/WAN connectivity

EDUCATION

University of California, Los Angeles
The Directors Notebook – UCLA, Summer 2006
Visual Storytelling with Bruce Block – UCLA, February 2005

The Art Institute of Dallas ~ Associate of Applied Arts ~ 12/97
Graduated with Honors; Awarded Most Outstanding Portfolio

Stephen F Austin State University ~ Bachelor of Business Administration ~ 12/87

Certification/Training
Blake Synder’s Screenplay seminar – Disney, Fall 2006
Disney Character Animation Workshop – Disney, June 2005
Maya Master Classes – SIGGRAPH, July 2004
Maya Master Classes – SIGGRAPH, July 2003
Maya Master Classes – SIGGRAPH, August 2002
Maya Master Classes – SIGGRAPH, August 2001
Eni Oken’s Real Time Sci-Fi Texture Workshop, June 2001
Ed Hook's Acting for Animators, May 2000
Richard Williams Animation Master Class, April 2000
3D Design Conference - San Jose CA, May 1999 and May 2000
Maya- MEL for Artist - Alias|Wavefront, Dallas TX, April 1999
Dynamics in Maya - Gnomon, Hollywood CA, March 1999
Maya Rendering Master Class, Alias|Wavefront, Dallas TX, February 1999
Character Animation in Maya - Mesmer, Seattle WA, September 1998